WWE 2K26 Weekly Towers Guide: How to Earn MFP and Win Consistently
Updated August 2026
WWE 2K26 Weekly Towers provide permanent MyFACTION matches that players can return to after each week is released. Every tower contains a series of matches with different opponents, stipulations and MFP requirements.
I am a 65-year-old lifelong gamer who primarily plays solo, so my approach focuses on controlled, repeatable strategies instead of risky or overly complicated gameplay. The goal is to earn the required MFP, avoid unnecessary reversals and finish each match safely.
Quick Takeaway
Check your card’s Match Actions before the bell, complete the safest MFP objectives while you control the match, and do not attempt the final pin until you have confirmed the required MFP total.
How WWE 2K26 Weekly Towers Work
Weekly Towers remain available after their original release. This makes them different from limited-time MyFACTION Live Events such as Numbers Game and Oddities.
Many Weekly Towers matches require more than simply winning. You may also need to earn 45 or 50 MFP before completing the match. The exact target and match stipulation can change, so check all requirements before starting.
A successful Weekly Towers plan must accomplish two things:
- Earn the required MFP with the selected Superstar card.
- Complete the match’s actual win condition.
A quick victory is not useful if you finish before completing the required MFP actions.
Check Your Card’s MFP Actions
Do not assume every Superstar card earns MFP the same way. Match Actions depend on the card and its class or archetype.
For example, a Technician does not automatically earn MFP for completing 10 light attacks. That may be an objective for a different type of card, but it should not be treated as a universal requirement.
Before entering the match:
- Check the required total MFP.
- Review the card’s listed Match Actions.
- Identify the easiest actions to complete safely.
- Check whether the match uses pinfall, submission, tables or another special win condition.
- Plan your finish before the match begins.
Treat the card class as a general clue, but always follow the objectives displayed for that particular card.
My Safe Weekly Towers Match Plan
1. Establish Control First
Begin with quick, low-risk offense. Mix short strikes, grapples and grounded attacks instead of repeating the same move. Repeatedly using one attack makes it easier for the CPU to reverse your offense.
The opening goal is not to finish quickly. It is to knock the opponent down, establish control and create safe opportunities for the required Match Actions.
2. Complete the Taunts Safely
If crowd and opponent taunts are included in the card’s objectives, complete them during separate safe openings.
Perform one taunt after a solid knockdown. Return to offense, create another knockdown and then complete the second taunt. Trying to force both taunts into one brief opening can give the opponent enough time to recover and attack.
3. Complete Card-Specific Actions
Work through only the actions listed for your selected card. These may involve strikes, grapples, limb damage, aerial offense, signatures or finishers.
Do not chase every possible action. Once you have enough completed objectives to reach the required MFP total, shift your attention toward winning the match.
4. Build the Signature and Finisher
Continue damaging the opponent while building momentum. Avoid attempting a signature or finisher from a neutral position when the opponent is alert and ready to reverse it.
The safest opportunities usually come after:
- Stunning the opponent.
- Reversing one of the opponent’s attacks.
- Landing a strong grapple or knockdown.
- Forcing the opponent to use a reversal on a less important move.
5. Confirm the MFP Total
Before attempting the final pin, submission, escape or table finish, check that the required MFP total has been reached.
If you are short, do not panic. Knock the opponent down, review which Match Action remains unfinished and complete only what you need.
6. Finish Without Taking Extra Risks
Once the MFP requirement is complete, stop extending the match unnecessarily. Use your safest signature or finisher and attempt the correct win condition.
What to Do When Finishers Keep Getting Reversed
A reversed finisher is usually a sign that the attempt came too early or from an obvious setup.
If the CPU repeatedly reverses your finisher:
- Stop attempting it immediately after the opponent stands up.
- Mix strikes and grapples so your setup is less predictable.
- Damage the opponent further before trying again.
- Wait for a stun or a strong knockdown.
- Use a normal attack to draw out a reversal before attempting the finisher.
- If the finisher is reversed, regain control instead of immediately trying another major move.
Patience is more reliable than repeatedly forcing the same finishing sequence.
Strategies for Different Match Types
Standard One-on-One Matches
These are the safest matches for completing MFP objectives. Control the opponent, complete the required Match Actions and finish after reaching the target.
Against fast opponents such as Axiom, slowing the match down and targeting the legs can reduce their movement and aerial offense. This approach worked well in the Mr. Perfect vs Axiom Weekly Towers match.
Extreme Rules Matches
Weapons can create fast damage, but they do not replace the card’s required Match Actions. Complete your safest objectives before turning the match into uncontrolled weapon combat.
Use one reliable weapon, keep the opponent in front of you and avoid adding extra objects unless they serve a clear purpose. See the Becky Lynch vs Asuka Extreme Rules match for an example.
Ladder Matches
Ladder Matches require patience because earning the required MFP and retrieving the prize are two separate objectives. Setting up the ladder too early gives the opponent repeated opportunities to interrupt the climb, pull you down or use the ladder against you.
Ignore the ladder during the opening portion of the match. Establish control, complete the card’s required Match Actions and build at least one signature or finisher before attempting to climb.
Use this safer sequence:
- Complete the required MFP actions.
- Continue damaging the opponent until recovery becomes slower.
- Stun the opponent or land a signature and finisher.
- Throw the opponent outside the ring.
- Position the ladder directly beneath the prize.
- Climb immediately while the opponent is still recovering.
- If the opponent returns too soon, abandon the climb and regain control.
Do not repeatedly race back up the ladder after every interruption. Each failed climb gives the opponent another chance to recover and build offense. Return to your normal match strategy, create another strong knockdown and climb only when a safe opening exists.
In a multi-person Ladder Match, let the CPU opponents fight each other whenever possible. Wait until most competitors are down or outside, then stun the remaining threat before climbing. Keep one signature or finisher available for the final opening.
Quick takeaway: Earn the MFP first, weaken the opposition, save a finisher and climb only after the other competitors are unable to interrupt you.
Table Matches
Do not introduce the table too early. One reversal near a positioned table can end the match before you complete the required MFP.
Earn the MFP first, weaken or stun the opponent and then position the table for the finish. The Kevin Owens vs Chad Gable Table Match demonstrates why patience and positioning matter.
Triple Threat Matches
You cannot completely control two opponents at the same time. Let the CPU opponents fight when possible and use those openings to complete safe MFP actions.
Save your strongest finishing sequence until one opponent is down or outside the ring. After landing the finisher, watch the third competitor carefully before attempting the pin. The Shawn Michaels Triple Threat match is an example of managing two threats and waiting for the right finish.
Tag and Tornado Tag Matches
Tag matches require awareness of both opponents. Before attempting the final pin, knock the other opponent off the apron or make sure that person is down and unable to break it up.
Tornado Tag matches are more chaotic because everyone is active. Stay near your partner, avoid being isolated and concentrate damage on one opponent whenever possible. See the Stone Cold and The Rock Tornado Tag match.
Hell in a Cell and Multi-Person Matches
Do not leave the ring or climb the cell simply because the stipulation allows it. Extra spectacle can lengthen the match and create more opportunities to lose.
Let the other opponents damage each other, avoid being trapped between them and attack when one competitor is temporarily out of position. The Demon Finn Bálor Hell in a Cell match shows the pressure created by facing Gunther and Kevin Owens at the same time.
Common Weekly Towers Mistakes
- Pinning the opponent before reaching the required MFP.
- Assuming every card has the same Match Actions.
- Trying to complete both taunts during one short knockdown.
- Repeating the same attacks until the CPU reverses them.
- Attempting a signature or finisher before the opponent is vulnerable.
- Introducing tables or weapons before completing the MFP work.
- Ignoring the second opponent in Triple Threat or tag matches.
- Continuing the match after both the MFP target and win condition are ready.
Quick Weekly Towers Checklist
- Read the MFP target and win condition.
- Review the selected card’s Match Actions.
- Establish control before attempting taunts.
- Complete the easiest card-specific objectives.
- Vary attacks to reduce predictable reversals.
- Stun or weaken the opponent before using the finisher.
- Confirm the MFP total.
- Complete the match’s correct win condition.
More WWE 2K26 Weekly Towers Help
- WWE 2K26 Guides Hub
- Kevin Owens Table Match Guide
- Becky Lynch Extreme Rules Match
- Shawn Michaels Triple Threat Match
- Demon Finn Bálor Hell in a Cell Match
- WWE 2K26 Gameplay Series on YouTube
Which gives you more trouble in Weekly Towers: earning the required MFP or avoiding reversals when attempting your signature and finisher?

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